- Fallout Mods Not Working On Pc
- Fallout New Vegas Mods Not Working
- Fallout Mods Not Working On Computer
The biggest new feature in the long-awaited Fallout 4 (aside from customizable power armor) also happened to be one of the game's biggest disappointments. Yep, we're talking about settlements again, which has caused a serious love/hate (or just maybe hate/hate) relationship with Fallout fans.
While a steady string of DLC over the last few months added in a ton of settlement options, it still overall didn't quite make the game live up to the earlier entries in the series. Medal of honor game download.
Where developers fail to deliver, modders step in to pick up the slack. If you've been hesitant to pick up settlement building or tried it and didn't care for the limited options, these mods will completely change your perception of how settlements can work.
Settlements Expanded
An overhaul of settlements entirely, this mod increases the maximum number of placeable objects, gives you all the required perks for building various objects, places 1,000 of each building material in your inventory, and greatly expands the number of items in the building menu.
Basically this one's a starter kit of sorts if you want to give settlements a try but don't have the patience to go hunt down a ton of materials manually.
Longer Power Lines
Sweet mother of apocalyptic god, if you only install one mod with this frustrating settlement system, make it this one! With this nifty mod, your power lines can extend all the way from one edge of town to the other.
No more guessing which item (totally lacking a description..) is meant to extend your power lines across larger settlements, and no more having to wonder how many power sources you can hook up to junctions.
Fallout Custom Paintings
While the various settlement-focused DLC did add in new aesthetic options for your town creations, there were still some seriously lacking areas. For a cool indoor area, this mod gives you 22 different paintings featuring iconic Fallout art from throughout the game's history.
Better Settlement Warning Messages
This mod changes the warning messages about settlements being under attack so you can't miss them. Instead of in the top corner, they pop up as main system message at the center of the screen, and also warn you as to what type of invader to expect (ghouls, synths, raiders, etc.).
Precise Object Movement
Do you absolutely hate the workshop's method for placing objects? This essential mod takes out all the hard work for you, instantly putting in console commands so you have far more precise control over exactly where an object is placed and how its oriented. You can tilt left, right, up, down, diagonal and so on in a much better way than Bethesda's original clunky system.
Better Settlers
This nifty mod massively expands the settler options so you don't get repeats, with a huge range of facial options, skin tones, outfits, weapons, etc. The Better Settlers mod ensures each settlement will look unique and have a more visually appealing (and combat-capable) cadre of settlers.
Snap 'n Build
If you don't have any of the DLC that covered this territory already, the Snap 'n Build mod adds in some great structure options that line up and snap together well, such as bunkers and greenhouses as well as new roof and window sets.
The best part is that they get their own sub-heading in the workshop menu, instead of each piece being flung around the already convoluted settlement building screen.
Workshop Rearranged
Note that this mod requires you to have the Nuka World DLC in order to function, but if you've got that expansion it us well worth picking up. Workshop Rearranged does exactly what it sounds like: streamlines the disorganized workshop menu, revises the snapping system to be more user-friendly, and as a bonus, adds in hundreds of new objects to use!
There are a ludicrous number of mods currently available for Fallout 4, from changes that turn the post-apocalyptic setting into a full-fledged horror game to mods specifically themed around Nuka Cola.
After you try out some of these settlement improvement mods, let us know what you thought of our picks, and be sure to recommend us more excellent settlement mods below!
Published Sep. 30th 2016
Like many Bethesda games, modding is one of the big draws of games like Skyrim and Fallout 4 on the PC. Nexus Mod Manager is one of the best ways to install mods on your favorite games, and we’re here to show you how to use it.
Nexus Mod Manager actually supports many other games, too, including The Witcher games, Dragon Age, Dark Souls, and other Fallout and Elder Scrolls games, so you should be able to adapt the instructions for any other game Nexus Mod Manager supports. We’ll use Fallout 4 in today’s example.
How to Enable Modding in Fallout 4
Even though you’ll be using the Nexus Mod Manager, you’ll still have to perform a quick tweak to Fallout 4’s game files before it will accept the mods you install. (Other games, like Skyrim, won’t require this tweak, and you can skip to the next section).
First, navigate to the Fallout 4 folder in your documents directory. You’ll find it under
C:UsersYOURNAMEDocumentsMy GamesFallout4
.Double-click the
Fallout4Prefs.ini
file to open it in your default text editor. It’ll open in Windows Notepad unless you’ve installed another text editor like Notepad++.Scroll down to the very bottom of the text file and you’ll see a
[Launcher]
section. Add the following line below it:Click File>Save to save the file, and then close Notepad.
Double-click the
Fallout4Custom.ini
file to open it in your default text editor. Add the following lines to the end of the file:Click File > Save to save the file, and then close Notepad. Fallout 4 will now accept and use the mods you install.
How to Install and Configure Nexus Mod Manager
It’s possible to manually install mods for a lot of games, or use Steam’s built-in Workshop (for games that support it). However, we recommend using the Nexus Mod Manager tool to make this process easier and reduce the risk you’ll break something while installing a mod.
Download Nexus Mod Manager and install it on your PC. If you don’t yet have a Nexus Mods account, you’ll be informed you need to register for a free account to download it. You’ll be asked to sign up for a paid supporter membership during the sign-up process, but you can just scroll down to the bottom of the page and click “Create Account” to continue.
Launch Nexus Mod Manager after you install it and it will search your PC for games. If you have Fallout 4 installed, it will find it. Just click the checkmark to confirm Fallout 4 is installed at that location and then click “OK.”
Select “Fallout 4” in the list of installed games and click “OK.” If you always want to use this program to manage Fallout 4 mods, click the “Don’t ask me next time” checkbox here.
You’ll be informed that you need to set up the paths where Nexus Mod Manager will store mod-related files. Click “OK” to continue and you’ll see a Fallout 4 Setup screen. By default, Nexus Mod Manager will store these files under
C:GamesNexus Mod ManagerFallout4
.There’s a problem with these default folder settings. It won’t work unless you run Nexus Mod Manager as Administrator. If you run it normally, you’ll see an error informing you that Nexus Mod Manager is “unable to get write permissions for” the directory.
To solve this, set the folder paths to something like
C:UsersYOURNAMEDocumentsNexus Mod ManagerFallout4
. Alternatively, keep the default folders and run Nexus Mod Manager as an Administrator. To do so, right-click the Nexus Mod Manager shortcut and select “Run as administrator.”To always run it as Administrator, right-click the shortcut and select “Open file location.” Right-click the “Nexus Mod Manager” Shortcut, select “Properties, click the “Compatability” tab, and enable the “Run this program as an administrator” checkbox. Click “OK” to save your settings and Windows will always launch Nexus Mod Manager with Administrator permissions.
How to Install Fallout 4 Mods
You’ll want to sign into Nexus Mod Manager with your Nexus account for easy mod installation. To do so, click the profile icon next to “You are not logged in” at the bottom-left corner of the Nexus Mod Manager window. Enter your Nexus Mods username and password here.
You’ll then see a “Logged in” message here, informing you you’re logged in.
You can now head to the Fallout 4 Mods category page to browse and search the available mods. If you’re logged in, you’ll see “[Name]’s account” at the top-right corner of each web page. If you’re not, click the “Log in” link at the top-right corner of the web page.
Locate a mod you want to install and click the “Download (NMM)” button to download the mod with Nexus Mod Manager. Your browser will hand off to the Nexus Mod Manager application, which will download the mod you chose.
The Download link at the top of each mod’s page will download the main, current version of the mod. However, some mods offer multiple versions, or additional files.
To download multiple versions or optional files a mod offers, scroll down on its download page and click the “Files” tab. You’ll see the various files the mod offers, along with explanations from the mod author about what they do. Click “Download With Manager” to download the mod files you want.
Fallout Mods Not Working On Pc
Once it’s downloaded and installed, locate the mod in the list, select it, and click the green checkmark button in the sidebar to enable it. You can click the red cancel button that appears in this location afterwards to disable a mod.
Some mods will walk you through a setup process the first time you enable them. You’ll be able to choose different options, depending on the mod. Go through the setup process and select your desired options to enable the mod.
To change these options later, right-click the mod in the Nexus Mod Manager list and select “Reinstall Mod.” You’ll see the same setup screens again.
Now all you need to do is launch Fallout 4. You can do so using the “Launch Fallout4” button at the top-left corner of the screen or just launch it through Steam normally. Load your existing game or create a new one–either way, the mods you installed will immediately take effect.
To disable or uninstall a mod later, close Fallout 4 and open Nexus Mod Manager. Right-click the mod you want to disable or uninstall and select “Deactivate” to disable the mod or “Uninstall and Delete” to remove the mod from your system.
You can also click the settings icon at the top of the Nexus Mod Manager window and use the “Disable All Active Mods” or “Uninstall All Active Mods” options to quickly disable or uninstall all currently activate mods.
How to Configure Your Mod Load Order (and Why It Matters)
The above process should work perfectly if you’re only using one mod. However, if you plan to install several mods, you may need to think about your mod load order.
Fallout New Vegas Mods Not Working
This is exactly what it sounds like. Fallout 4 will load mods one by one, in the order you specify.
If you have multiple mods installed, some of them may overwrite each other’s changes. For example, you may have one “total overhaul mod” that tweaks a large amount of things in the game, including all the weapons. Second, you may have a small mod that makes a single weapon function in a certain way. If the game loads the small mod before the larger mod, its tweaks will be overwritten by the total overhaul mod. To have the second mod function, the larger total overhaul mod needs to be loaded first.
This only applies to mods that have plugins. If you install a mod with a plugin, it’ll appear on the “Plugins” tab, as well as the “Mods” tab. To control the load order, click over to the “Plugins” tab. Select a mod you’ve installed and click the up and down arrows in the left pane to adjust the load order. The “Masters” information for a plugin tells you when a mod depends on another mod. For example, in the screenshot below, “Homemaker – SK Integration Patch.esp” depends on Fallout4.esm, SettlementKeywords.esm, and Homemaker.esm. It must appear after all these other plugins in the list. Nexus Mod Manager won’t let you move it above those other plugins in your load order.
It may take some trial and error to get the load order working the way you want it. Some mod authors may provide information about recommended load order on their mod’s download page.
If you want some additional help, you can try using LOOT, the Load Order Optimization tool. It works by examining your mods and attempting to decide the correct order so that all dependencies are satisfied and that each mod has a maximum impact on your game. It will recommend you a load order you can configure in Nexus Mod Manager.
How to Deal With Mod Conflicts, or “Overwrites”
There’s another way mods can conflict, and it’s totally separate from your plug-in load order. Sometimes, two mods overwrite the same files in your game, and you’ll need to decide which one you want to take precedence. We’ll use Skyrim here as an example. Skyrim and Fallout 4 share the same engine, and work similarly.
Texture packs are a great example of this. For example, the Skyrim HD mod adds over 2,000 high-res textures to the game, making it look absolutely fantastic. But there are also smaller mods for specific textures–like this Real Ice and Snow mod–that (sometimes) look even better. Let’s say you want to replace most of your game with the Skyrim HD pack, but want the ice and snow from the Real Ice and Snow mod.
First, you select the Skyrim HD mod and enable it, just like you would any other mod. If you start the game at this point, you’d see that the Skyrim HD textures have been applied. Then, when you enable the Real Ice and Snow mod, you’ll get this message:
This happens because you have two mods–Skyrim HD and Real Ice and Snow–attempting to modify Skyrim’s snow and ice textures. If you want Real Ice and Snow, you’ll click “Yes to All” or “Yes to Mod” to overwrite Skyrim HD’s textures. If you prefer Skyrim HD’s textures, you’d click “No to All” or “No to Mod”, and any conflicting textures from Real Ice and Snow would not be applied.
You could load these mods in the opposite order, too. If you loaded Real Ice and Snow first, you’d get the ice from that mod, and decide whether to overwrite it with Skyrim HD after the fact.
If you’re installing a lot of mods, we recommend loading the bigger, game-sweeping mods first as your “base layer”–in the example above, that’s Skyrim HD. Then, load the smaller, more specific mods after, always choosing “Yes to All.”
The more mods you install, the more complex the process becomes, and we’ve only scratched the surface here–there are many mods that require even more steps outside of Nexus Mod Manager to work (like ENBs or interface modifications). But the more you do it, the more it’ll become second nature. If you ever have questions, check the Discussion tab on the offending mod’s Nexus page–there’s a lot of good info to be had, and developers are often pretty responsive.
READ NEXT- › How Do Internet Speed Tests Work? (and How Accurate Are They?)
- › How to Stream UFC 239 Jon Jones vs. Santos Online
- › How to Check Your Wi-Fi Signal Strength
- › What Is “Upscaling” on a TV, and How Does It Work?
- › How to See the Applications Using Your Network on Windows 10
I’ll be honest, for a while there, I was totally ignorant to the modding community involved in Fallout 4. As someone who played The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and Fallout 3 on PC, I understood exactly what dedicated modders could create. Unfortunately, I wanted the latest and greatest on the PlayStation 4. I thought playing with a controller on a shiny console would somehow make the game more enjoyable to me. Boy, was I wrong. I spent 60+ hours on the PS4 version of Fallout 4, then quickly switched to PC, where I modded my game into oblivion and beyond. I’m talking brand-new weapons, enhanced graphics, customized building models, and immersion mods galore. There was nothing I wouldn’t download at least once. I broke my game, I reinstalled everything, and I visited Nexus Mods again.
If you’re new to the modding scene in Bethesda games or perhaps just want to enhance Fallout 4 a tad, these 15 mods are so insane that you cannot miss out on them. Honestly, these mods are so great, we didn't even include the Star Wars mod we used in the header image, though you can find that here. Some of the mods mentioned below simply add a unique firearm or tweak the AI a tad. While others completely reimagine significant aspects of the game – making for a more thrilling experience overall. You would do well to spend an afternoon downloading these mods and enhancing the open-world, post-apocalyptic RPG. Of course, we recommend that you download one mod at a time, then test your game experience before continuing. A single mod could break something in-game and, if you just installed twenty, you’d be hard-pressed to find the culprit.
Continue scrolling to keep readingClick the button below to start this article in quick view
Start NowCommentEmail
advertising
15 Armorsmith Extended
If you’re anything like me, you completely ignore the statistics of each piece of armor in the game and instead opt for style over functionality. That’s completely fine! This is an open-world RPG, after all, which means playing how you want. Unfortunately, Bethesda’s selection of armor, clothing, and armor mods is a bit lacking at the moment. The modding community changed all of that, though.
In Armorsmith Extended, a mod by Gambit77, the whole armor and clothing system was revamped completely. You can now wear any piece of regular clothing underneath individual armor pieces, hats and helmets no longer cover the face, allowing for gas masks and bandanas. And finally, there are new craftable items to wear on the regular. Overall, this is a mod your character needs in their virtual life.
14 Homemaker – Expanded Settlements
The settlements and building aspect of Fallout 4 needed some work, sorry to say. While Bethesda certainly nailed the core aspect, they left a lot for the community to desire. In Homemaker – Expanded Settlements, by NovaCoru, your settlement is no longer a static, boring endeavor that most would consider an afterthought to the main portion of the game. Instead, the mod adds in over 1,000 new, balanced objects, including cars, working street lamps, and entire build sets based on the infamous Institute.
If you enjoy expanding settlements, then more power to you. Why not do so with more items and better placement, though? Instead of patchwork homes made of tin metal and termite-riddled boards, you can build a bustling community with walkways, barriers, and brick-style homes. The options are endless!
advertising
13 True Storms – Wasteland Edition
For the most part, it’s easy to completely ignore the weather in a video game – especially one as immersive and impressive as Fallout 4. Once someone points out the lack of intense rain, thunder, and gloomy fog, you’ll never look at the game the same way twice. Sure, Bethesda’s RPG has a weather system, but it’s lackluster.
In True Storms – Wasteland Edition, by modder fadingsignal, a slew of new textures and immersive visuals are added into the game, including rain storms, dust storms, sheet lightning, and fork lightning. There are even 20 new thunder sounds. Fadingsignal went into detail with the sounds. Furthermore, you can even tweak the chance of a Feral Ghoul attack during radiation storms, making them even deadlier overall.
12 Better Settlers
Let’s face it, the NPCs in Fallout 4 are dumb. There’s no skirting around the issue. These characters have no qualms about walking up to a Deathclaw and fist-fighting. Furthermore, they tend to stand around or work wherever you assign them. Life in post-apocalyptic Boston is pretty tiresome and downright annoying.
In Better Settlers, by Thom293, over 230 new settlers are added to the settlement pool, for a total of 270+. You can opt for their vanilla equipment and statistics, or utilize completely lore-friendly equipment, mortality rates, and stats. The choice is yours. In any case, your bustling settlement built with Sim Settlements will look infinitely more impressive with unique NPCs wandering the city streets instead of NPC #221 version 2. Oh, and you can even build a raider settlement!
advertising
11 Improved Map w/Visible Roads
The Improved Map w/Visible Roads mod, by mm137, is purely aesthetic, albeit necessary for those tired of the wonky in-game map the game launched with. Consider this a quality of life update for the Sole Survivor. While the improved map does feature an initial weird purple-pink hue, which can be off-putting (albeit changed to your liking), its functionality is what’s important here.
Considered one of the best Fallout 4 mods by PC Gamer, Rock Paper Shotgun, and VG247, Improved Map features distinct waterlines, enhanced roads and train tracks, corrected map marker placement, numbered grid lines, and even regions. Each feature can be tweaked, including brightness and entirely optional features. While you may not see an issue with the current map, switch over to this one, and you’ll immediately notice the difference. Going back is hard!
10 Lowered Weapons
Okay, you don’t need this mod to improve the gameplay whatsoever, but it’s still interesting to have. Consider this one of those “quality of life” immersion-type mods that simply add on to the game in a small way.
Fallout Mods Not Working On Computer
Lowered Weapons, by lesma666, simply helps the player put their gun down occasionally. After all, it must be tiring holding an assault rifle at full attention for extended periods. Personally, I hate how the player character points their gun forward at all times. It breaks the immersion of the game, which is astounding to begin with. With Lowered Weapons, you’ll notice a new animation while in the first-person perspective. Now, with the mod installed, your character will rest their weapon, pointing the barrel towards the ground, when not in use. It’s more immersive and enjoyable this way.
advertising
9 More Where That Came From
If you’re a veteran of the Fallout franchise, then you already know the in-game music is simply fantastic. Because of this post-apocalyptic video game series, there are more classic music fans in the world than ever before. Like anything good, we always want more, though!
More Where That Came From, by OldManMose76, features 111 lore-friendly, thematically correct songs to Diamond City Radio. DCR is the only worthwhile radio station to listen to in the Commonwealth, so it’s nice to have some more variety available. Of course, the mod also removes DJ Travis’ introductions and segues. Otherwise, Travis would say one song is coming on, then play something entirely different. It would be immersion-breaking. You’ll have to play for quite a long time before listening to all 111 new songs, though, so prepare yourself for a long weekend!
8 Everyone’s Best Friend
Do you remember Dogmeat? He was everyone’s favorite canine companion – albeit for a short while. Upon acquiring your unique pal in the early game, it’s common to ditch him and opt for someone stronger and more efficient. Leaving Dogmeat behind always tugs at the heart-strings, though, doesn’t it?
In Everyone’s Best Friend, from Valdacil, you can now bring Dogmeat on your adventures in addition to a human (or otherwise) companion. Initially, you could only have one or the other, despite Dogmeat not being treated as a full companion. There is evidence of this within the game files. For example, Dogmeat doesn’t disable the Lone Wanderer perk. That’s not an issue any longer, though. So, go ahead and bring Hancock and Dogmeat to clean out the Parkview Apartments. Having an actual RPG party for once is nice!
advertising
7 Seasons Project
Yeah, this is the apocalypse, we know! What ever happened to the seasons, though? Humanity has survived 200 years since the bombs first dropped. You would think a bit of snow, spring showers, or falling leaves would be a possibility. In Bethesda’s world, however, that’s unlikely. They prefer dark and drab.
The players, however, don’t. In Seasons Project, by GameDuchess, adds in Fall, Winter, Spring, and Summer to the game. Each particular season has its own unique textures and vibe. During winter, you’ll obviously notice a bit of snow covering the ground. During summer, however, the world is less green and includes fewer flowers. It’s the perfect crop harvesting season. If you’re anything like me, the colorful aesthetic of spring pairs nicely with raider blood splashed across the ground.
6 Conquest
If you haven’t noticed, improving the settlement-building features of Fallout 4 is something of a theme with the modding community. Bethesda did well, but there is always room for improvement. In this case, it’s the ability to build a new settlement anywhere in the game world.
In Conquest, by Chesko, you may now create a small campsite to cook, sleep, and refresh yourself while on an adventure. Furthermore, by constructing a new workbench, you can turn your small campsite into a bustling settlement, complete with the benefits and work included. As of right now, the mod allows for ten additional settlements to be built within the game world. Still, that’s ten more settlements to expand, trade with, and gather resources at. The mod doesn’t break immersion either, as it uses in-game assets and you may only build in areas with enough room.
advertising
5 Any Mod Any Weapon
Do you want to turn your pipe pistol into a blunderbuss? How about a railway rifle with a triple barrel and a scope attachment? Fallout 4 already has an extensive weapon modding system – far better than what we witnessed in Fallout: New Vegas. However, it has limitations. Limitations we simply cannot work with under these conditions.
Any Mod Any Weapon, by LucasGod, effectively opens the weapon modding system completely. You can now equip any weapon modification to any weapon in the game. Go wild! Some of the creations people have made are downright wacky, but still pretty dang cool to witness in action. It’s nothing to suppress a .44 revolver, equip an extended barrel, and turn said revolver into a rifle. While it may not be fully immersive to the game world, it’s still fun and that’s the point of the game!
4 Fusion City Rising – Quest Mod
There are a few standout quests in Fallout 4 that every player remembers. Then there are those we would rather forget. Everyone can agree, however, that we need more quests to fill out the game world. That is the precise goal of Fusion City Rising, by Recluse and Thuggysmurf.
Fusion City Rising is a unique quest mod that features 10 to 20 hours of additional content. There are new quests, new locations, new factions, and even new companions to recruit. Fusion City, itself, is a massive underground complex that is bigger than Diamond City, complete with a mall, subway system, hotel, player home, bank, shooting range, and every type of vendor imaginable. It’s massive, pure and simple. When you’re not fighting the new enemy factors or completing side-quests, you’ll want to simply explore the huge game world added to the wasteland.
advertising
3 We Are The Minutemen
Players understood the narrative of the Minutemen, sure, but they didn’t quite grasp the concept in-game. It’s clear that Bethesda wanted this unique, player-run faction to be the most efficient alternative to rebuilding the Commonwealth. By acquiring more settlements, you thus gain new sources of revenue and resources. Unfortunately, the faction suffered from lackluster implementation.
We Are The Minutemen, by TheFirstEnd, is designed to expand upon the faction, making them more attractive, immersive, and useful to the game world. You’ll notice Minutemen reinforcements, Veteran Minutemen equipped with Gauss weaponry, new armors, and an overall stronger faction worthy of defending the common settler. In the vanilla game, the Brotherhood of Steel and Institute were more attractive choices to side with. With We Are the Minutemen, the militia is worthy of your time and attention.
2 RU556 – Assault Rifle
The community, for the most part, absolutely adored the pipe weapons that took center-stage in Fallout 4. They were immersive, somewhat realistic, and exciting to mod in the late-game. Unfortunately, they kind of dominated the wasteland. Almost every raider in the game armed themselves with some type of pipe weapon. It grew tiresome. We want some variety, Bethesda!
Thus, the RU556, by modders FX0x01, Ha_ru, Navaro, Lee Swagger, and others, was introduced. The assault rifle features new, high-quality textures, custom animations and sounds, extensive customization options, and is in leveled lists. Leveled lists? What does that mean? You may ask. Basically, until you hit level 25, the RU556 won’t spawn in the game. It’s a high-powered assault rifle, after all.
advertising
1 Sim Settlements
While I personally enjoy building a post-apocalyptic settlement, the feature introduced in Fallout 4 was a bit tedious, to say the least. You're tasked with rescuing settlements, seeing to their every need, and then growing from one shack to two. If there were no existing structures in the immediate area, you oversaw the construction from scratch. Snooze!
In Sim Settlements, from modder kinggath, you simply set down designated plots of land, including residential, agricultural, and retail. Your residents could then be assigned their very own plot, where they would construct their very own domiciles. There is enough variety in the buildings to offer a real sense of a settlement. Of course, you’re still in charge of basic needs, including water, food, and defense. In any case, instead of the NPC being lazy, you get to be lazy!
CommentEmail